Describe what your object should do. You get working LSL to paste in-world, and you can keep asking for changes.
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A tip jar that thanks people by name and shows the total above it
Done. It keeps a running total, thanks each person by name, and shows the total in floating text.
What it does
when the script starts
offer L$10, L$50 and L$100 buttons
when someone pays it
add the amount to the total
thank them by name
show the total above the object
LSL
integer total;
default
{
state_entry()
{
llSetPayPrice(PAY_HIDE, [10, 50, 100, PAY_HIDE]);
llSetText("Tips: L$0", <1.0, 1.0, 1.0>, 1.0);
}
money(key payer, integer amount)
{
total += amount;
llSay(0, "Thank you, " + llKey2Name(payer) + "!");
llSetText("Tips: L$" + (string)total, <1.0, 1.0, 1.0>, 1.0);
}
}In your own words, the way you would say it to somebody.
A tip jar that thanks people by name and shows the total above it
You get the script plus a plain-English list of what it does. Read that instead of the code.
when someone pays it
add it to the total
say “Thank you, [name]!”
Copy, open a new script in-world, paste, save.
default
{
money(key payer…
}Need a change? Say make the text gold or IM me instead of saying it in chat and you get the full script back with that change made.
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No. You describe what you want in plain English, our system generates the code for you in a readable format. Once you are happy, download and drop it into your object.
You do. Copy it out and use it in anything, including things you sell.
By paying a terminal in-world with your avatar, which turns into credits here. They land in your account and are ready to use straight away.
It depends on the size of the script, because you are charged for what the request actually uses. Small edits cost less than a whole new script.
Not yet. It builds a script and then changes its own work. Pasting an existing script in and editing it is coming soon!
We check every single script before presenting it to you. If something is genuinely wrong, just let it know and it'll fix it for you.